Friday, August 31, 2012
Wednesday, August 29, 2012
Prop Art Test
An art test for a Game Studio...
Just noticed something I can improve....
Maybe put in another hour to fix that....? sigh.....
Thursday, July 19, 2012
Friday, July 13, 2012
Wednesday, July 11, 2012
AA Cannon Texture Day 2 Progress
A little bit better than yesterday but still not satisfied. Hopefully I get some good result tomorrow.
AA Cannon Texture Progress
Began texturing today. Not easy to get that semi-new look on white metal shell parts. Still needs a lot of tweaking and testing. But for now.. I am going to stop here and go to bed...
Monday, July 9, 2012
AA Cannon Texturing
Finished Baking. Found some errors in the back and I think I need to rebake that part.
But for now a quick color scheme test..
Rendered in Xoliul's Shader.
But for now a quick color scheme test..
Rendered in Xoliul's Shader.
Thursday, June 28, 2012
AA Cannon Low Poly
Low poly version of the AA Cannon.
About 90% done and I am at about 7.5K tri-counts. I will see if it can go lower than that.
About 90% done and I am at about 7.5K tri-counts. I will see if it can go lower than that.
Monday, June 25, 2012
AA Cannon Highpoly WIP 5
I will start working on low poly and baking shortly.
Due date for this project is by the end of June. I have about a week left which I think it is more than enough.
Sunday, June 17, 2012
Thursday, June 14, 2012
Monday, June 4, 2012
AA Cannon Highpoly WIP 2
More progress on HP..
I have modeled the most tricky shapes and now it is all about polishing and giving it more details here and there.
I have modeled the most tricky shapes and now it is all about polishing and giving it more details here and there.
Wednesday, May 30, 2012
AA Cannon Highpoly WIP
Basic Shape is done and I moved onto highpoly.
Still figuring out how to go about connecting the pieces all together...
Still figuring out how to go about connecting the pieces all together...
Monday, May 28, 2012
AA Cannon Blockout #2
Made more progress.
I would say blocking out is about 80% done.
Having trouble figuring out how each component is connected...
I would say blocking out is about 80% done.
Having trouble figuring out how each component is connected...
Friday, May 25, 2012
AA Cannon
Break from my full scale scene..
Wanted to do some hard surface modeling...
Hope to finish this in a week...
Wanted to do some hard surface modeling...
Hope to finish this in a week...
Tuesday, May 22, 2012
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