Wednesday, August 29, 2012

Prop Art Test



An art test for a Game Studio... 
Just noticed something I can improve.... 
Maybe put in another hour to fix that....?  sigh.....

Thursday, July 19, 2012

Overgrown City sidewalk prop

Sidewalk props..  Zbrushed.   will add crack decals and lerp some moss texture in the gap in udk..

Friday, July 13, 2012

Wednesday, July 11, 2012

AA Cannon Texture Day 2 Progress

A little bit better than yesterday but still not satisfied.  Hopefully I get some good result tomorrow.

AA Cannon Texture Progress


Began texturing today.  Not easy to get that semi-new look on white metal shell parts.  Still needs a lot of tweaking and testing.  But for now..  I am going to stop here and go to bed...

Monday, July 9, 2012

AA Cannon Color Scheme


Worked on the color scheme...  I will go with white and dark gray combo with some orange decals.. 

AA Cannon Texturing

Finished Baking.  Found some errors in the back and I think I need to rebake that part.
But for now a quick color scheme test..
Rendered in Xoliul's Shader.

Thursday, June 28, 2012

AA Cannon Low Poly

Low poly version of the AA Cannon.
About 90% done and I am at about 7.5K tri-counts.  I will see if it can go lower than that.

Monday, June 25, 2012

AA Cannon Highpoly WIP 5


Adding wires and bolts to make it more interesting.. 
I will start working on low poly and baking shortly. 
Due date for this project is by the end of June.  I have about a week left which I think it is more than enough.

Sunday, June 17, 2012

AA Cannon Highpoly WIP 4

Almost....done....  just little bit more details... and move on to lowpoly.

Thursday, June 14, 2012

Monday, June 4, 2012

AA Cannon Highpoly WIP 2

More progress on HP..
I have modeled the most tricky shapes and now it is all about polishing and giving it more details here and there.

Wednesday, May 30, 2012

AA Cannon Highpoly WIP

Basic Shape is done and I moved onto highpoly.
Still figuring out how to go about connecting the pieces all together...

Monday, May 28, 2012

AA Cannon Blockout #2

Made more progress.
I would say blocking out is about 80% done.
Having trouble figuring out how each component is connected...

Friday, May 25, 2012

AA Cannon

Break from my full scale scene..
Wanted to do some hard surface modeling...
Hope to finish this in a week...

Tuesday, May 22, 2012

"I am Alive" style..

First blockout..
I was going to avoid zbrush sculpting but I think I should give a second thought.